Display Name = "Grand Noah Castle 3F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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CommonEvent 2
Name = "EV002"

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CommonEvent 3
Name = "EV003"

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CommonEvent 4
Name = "EV004"

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    Empty([])

CommonEvent 5
Name = "EV005"

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    Empty([])

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    Empty([])

CommonEvent 6
Name = "EV006"

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    Empty([])

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    Empty([])

CommonEvent 7
Name = "EV007"

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    Empty([])

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    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Wait([30])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Now, I am the Goddess..."])
    ShowText(["O queens, swear peace before the divine!"])
    ShowPicture([6, "80_cirquec_st31", 0, 0, -170, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_cirquec_st51", 0, 0, 300, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, -170, 0, 100, 100, 255, 0, 60, false])
    MovePicture([5, nil, 0, 0, 300, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Queen Lamia>"])
    ShowText(["Queen Lamia, also known as Aria Lamia..."])
    ShowText(["Before the great Goddess, let us agree to end the conflict."])
    ShowTextAttributes(["cirquec_fc6", 0, 0, 2])
    ShowText(["\\n<Queen Scylla>"])
    ShowText(["Queen Zenovia, who unites all the Scyllas..."])
    ShowText(["I declare the end of the battle before the divine."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I can understand why the two queens would agree to peace."])
    ShowText(["Both of them were originally opposed to this battle."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But, but――"])
    ShowPicture([5, "80_jormungand_st01", 0, 0, -130, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_asmodeus_st11", 0, 0, 220, 0, 100, 100, 255, 0])
    ShowTextAttributes(["jormungand_fc1", 0, 0, 2])
    ShowText(["\\n<Jormungandr>"])
    ShowText(["What a joyous occasion this is."])
    ShowText(["Finally, peace has come between the two races."])
    ShowTextAttributes(["asmodeus_fc1", 0, 0, 2])
    ShowText(["\\n<Asmodeus>"])
    ShowText(["I completely agree."])
    ShowText(["Let us celebrate peace and friendship at this gathering..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["These two, the leaders of the war faction――"])
    ShowText(["Why did they both suddenly agree to peace?"])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Then, let us pledge eternal peace... Cheers!"])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Queen Lamia>"])
    ShowText(["Cheers..."])
    ShowTextAttributes(["cirquec_fc6", 0, 0, 2])
    ShowText(["\\n<Queen Scylla>"])
    ShowText(["...Cheers!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["After the toast, everyone gathered at the banquet begins to eat and drink."])
    ShowText(["The prepared food and drink seem to be of the highest quality――"])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Munch munch, gulp gulp..."])
    ShowPicture([5, "80_sisterlamia_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["Um, Lady Ilias..."])
    ShowText(["Is it alright for someone like me to be present at such a banquet?"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Munch munch... It is thanks to your efforts that we have reached this peace."])
    ShowText(["You will witness the outcome of this matter with your own eyes, won't you?"])
    ShowPicture([6, "80_cirquec_st31", 0, 0, -170, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_cirquec_st51", 0, 0, 300, 0, 100, 100, 0, 0])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Queen Lamia>"])
    ShowText(["Mmm... This is exquisite wine."])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Munch munch, chomp chomp chomp..."])
    ShowTextAttributes(["cirquec_fc6", 0, 0, 2])
    ShowText(["\\n<Queen Scylla>"])
    ShowText(["The rich wine from the Noah region... Truly delightful."])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Munch munch, chew chew..."])
    ShowPicture([5, "80_jormungand_st01", 0, 0, -130, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_asmodeus_st11", 0, 0, 220, 0, 100, 100, 255, 0])
    ShowTextAttributes(["jormungand_fc1", 0, 0, 2])
    ShowText(["\\n<Jormungandr>"])
    ShowText(["Hmm, good wine..."])
    ShowText(["The food we prepared must be exquisite..."])
    ShowTextAttributes(["jormungand_fc1", 0, 0, 2])
    ShowText(["\\n<Jormungandr>"])
    ShowText(["……………………"])
    ShowTextAttributes(["asmodeus_fc1", 0, 0, 2])
    ShowText(["\\n<Asmodeus>"])
    ShowText(["Indeed, it is wonderful cuisine."])
    ShowText(["Please be sure to savor the fine wine we have prepared..."])
    ShowTextAttributes(["asmodeus_fc1", 0, 0, 2])
    ShowText(["\\n<Asmodeus>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems both Jormungandr and Asmodeus are watching the queens while partaking in food and drink—"])
    ShowText(["They appear to be glancing at the queens from time to time."])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Oh, what's the matter...?"])
    ShowText(["Are you worried because the queens aren't dying as expected?"])
    ShowPicture([5, "80_jormungand_st03", 0, 0, -130, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_asmodeus_st13", 0, 0, 220, 0, 100, 100, 255, 0])
    ShowTextAttributes(["jormungand_fc1", 2, 0, 2])
    ShowText(["\\n<Jormungandr>"])
    ShowText(["Wha...? Ah, no..."])
    ShowTextAttributes(["asmodeus_fc1", 2, 0, 2])
    ShowText(["\\n<Asmodeus>"])
    ShowText(["What on earth are you talking about...?"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Don't worry, the queens won't die."])
    ShowText(["I was switching the queens' food with yours."])
    ErasePicture([5])
    ErasePicture([6])
    ShotBalloonIcon([5, 1, false])
    ShotBalloonIcon([7, 1, false])
    Wait([90])
    ShowPicture([5, "80_jormungand_st03", 0, 0, -130, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_asmodeus_st13", 0, 0, 220, 0, 100, 100, 255, 0])
    ShowTextAttributes(["jormungand_fc1", 2, 0, 2])
    ShowText(["\\n<Jormungandr>"])
    ShowText(["Guh...!!"])
    ShowText(["What have you done...!!"])
    ShowTextAttributes(["asmodeus_fc1", 2, 0, 2])
    ShowText(["\\n<Asmodeus>"])
    ShowText(["N-No...! The antidote...!!"])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...It was a joke, all the food here is normal cuisine."])
    ShowText(["The dishes and drinks with magical mercury have already been disposed of."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["Hmm, why did you want the antidote?"])
    ShowText(["Could it be that you knew the queens' meal was poisoned?"])
    ShowPicture([5, "80_jormungand_st05", 0, 0, -130, 0, 100, 100, 255, 0])
    ShowTextAttributes(["jormungand_fc1", 4, 0, 2])
    ShowText(["\\n<Jormungandr>"])
    ShowText(["Ugh... You set me up, didn't you?!"])
    ShowTextAttributes(["asmodeus_fc1", 2, 0, 2])
    ShowText(["\\n<Asmodeus>"])
    ShowText(["N-No, this is..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You two have been colluding from the start, haven't you?"])
    ShowText(["This war itself was a conspiracy for you to become queens."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You hoped for the queens to fall in battle—"])
    ShowText(["And planned to assassinate them yourself if the opportunity arose."])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowPicture([6, "80_cirquec_st31", 0, 0, -200, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_jormungand_st03", 0, 0, 170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Queen Lamia>"])
    ShowText(["Is that true, Jormungandr...?"])
    ShowTextAttributes(["jormungand_fc1", 2, 0, 2])
    ShowText(["\\n<Jormungandr>"])
    ShowText(["N-no, I'm not...!"])
    ShowText(["This is a trap to ensnare us...!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["To lure us to that place by tempting us with the power of the spirits..."])
    ShowText(["You were planning an assassination disguised as an accident, weren't you?"])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowPicture([5, "80_cirquec_st53", 0, 0, -40, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_asmodeus_st13", 0, 0, 200, 0, 100, 100, 255, 0])
    ShowTextAttributes(["cirquec_fc6", 2, 0, 2])
    ShowText(["\\n<Queen Scylla>"])
    ShowText(["Do you have any explanations, Asmodeus...?"])
    ShowTextAttributes(["asmodeus_fc1", 2, 0, 2])
    ShowText(["\\n<Asmodeus>"])
    ShowText(["N-no, it's a false accusation!"])
    ShowText(["I have always been loyal to Your Majesty—"])
    ShowPicture([5, "80_jormungand_st03", 0, 0, -130, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_asmodeus_st13", 0, 0, 220, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["But with our appearance, the situation has become precarious."])
    ShowText(["The invitation to the banquet presented there—"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You two thought of poisoning the queens at the banquet."])
    ShowText(["If this happens, both queens will fall, and the throne will come to you."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The poisoner's identity can be pinned on each other..."])
    ShowText(["And the ensuing war can be settled at an appropriate time..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Well, that seems to be the case."])
    ShowText(["What a pathetic, haphazard conspiracy."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["As long as you become queen, the aftermath can be handled however you like..."])
    ShowText(["That's what you thought, such a short-sighted plot."])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["So that's how it was... I had it all figured out!"])
      ConditionalBranch([4, 401, 0])
        ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
        ShowText(["\\n<Gnosis>"])
        ShowText(["(Absolutely, I didn't understand at all)"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["jormungand_fc1", 2, 0, 2])
    ShowText(["\\n<Jormungandr>"])
    ShowText(["Guh... this is a farce! Out of the way!"])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Yormungand dashed out of the banquet!"])
    Wait([30])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["She ran away! We have to chase her...!"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It's alright, I've arranged for a proper delay."])
    ShowText(["Now then, Asmodeus... are you not going to run away?"])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_asmodeus_st13", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["asmodeus_fc1", 2, 0, 2])
    ShowText(["\\n<Asmodeus>"])
    ShowText(["I-I... this is...!"])
    ShowTextAttributes(["cirquec_fc6", 2, 0, 2])
    ShowText(["\\n<Queen Scylla>"])
    ShowText(["A shame from within my own ranks..."])
    ShowText(["I will take care of it myself."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...No, leave this to us."])
    ShowText(["If we suppress our political rivals by force, it could sow the seeds of political strife."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Fools who would harm the peace sworn before the Goddess..."])
    ShowText(["It is only right that they receive judgment by the hand of the Goddess."])
    ShowTextAttributes(["asmodeus_fc1", 2, 0, 2])
    ShowText(["\\n<Asmodeus>"])
    ShowText(["Ugh, this is the end for me...!"])
    ShowText(["Then, I shall prove my strength as a monster!"])
    ShowTextAttributes(["cirquec_fc6", 0, 0, 2])
    ShowText(["\\n<Queen Scylla>"])
    ShowText(["Ilias, please be careful..."])
    ShowText(["The power of the sea monster noble Asmodeus is not inferior to mine."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It seems that way..."])
    ShowText(["Let's go, Luka!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["To start a war just to become queen..."])
    ShowText(["I will never forgive that!"])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 3, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["Being a queen isn't that fun..."])
      ShowText(["I can't understand those who want to become one willingly."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1795, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ControlSwitches([31, 31, 0])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["asmodeus_fc1", 2, 0, 2])
    ShowText(["\\n<Asmodeus>"])
    ShowText(["This... how could this happen to me..."])
    ConditionalBranch([4, 34, 0])
      ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
      ShowText(["\\n<Micaela-chan>"])
      ShowText(["The result of a tiresome scheme... how pathetic."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["First, one has been dealt with."])
    ShowText(["Keep that one imprisoned."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Now, for the remaining one..."])
    ShowText(["I will take care of Jormungandr!"])
    FadeoutScreen([])
    Wait([60])
    ControlSwitches([32, 32, 0])
    TransferPlayer([0, 71, 3, 7, 0, 2])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    FadeinScreen([])
    Wait([60])
    ShowPicture([5, "80_jormungand_st05", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["jormungand_fc1", 4, 0, 2])
    ShowText(["\\n<Jormungandr>"])
    ShowText(["You weaklings... get out of the way!"])
    ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
    ShowText(["\\n<Sabiriel>"])
    ShowText(["Ugh...! This monster, what incredible strength...!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This is..."])
    ShowText(["It seems we will have quite a challenge here as well."])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Queen Lamia>"])
    ShowText(["In terms of combat ability, Jormungandr's power surpasses mine."])
    ShowText(["As expected, I should..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Step aside, Queen Lamia."])
    ShowText(["I also have a responsibility to mediate this situation."])
    SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["jormungand_fc1", 4, 0, 2])
    ShowText(["\\n<Jormungandr>"])
    ShowText(["From the very beginning, I shouldn't have relied on schemes..."])
    ShowText(["I should have just used my strength to rise to the top!"])
    ShowTextAttributes(["jormungand_fc1", 4, 0, 2])
    ShowText(["\\n<Jormungandr>"])
    ShowText(["Come at me!"])
    ShowText(["Let me show you the power of the Serpent Monster Noble Yormungand!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Indeed, this seems like it won't go smoothly..."])
    ShowText(["But with this, we'll end the pointless war!"])
    ConditionalBranch([4, 538, 0])
      ShowTextAttributes(["heinrich_fc1", 0, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["For personal greed, stirring up hatred for the entire race――"])
      ShowText(["Such a person cannot be allowed to lead, not even by the hero's sword!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1796, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["jormungand_fc1", 2, 0, 2])
    ShowText(["\\n<Jormungandr>"])
    ShowText(["Could it be that even with power, I might lose..."])
    ShowText(["Do as you please..."])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 4, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["To trouble Lady Ilias with such a trivial scheme..."])
      ShowText(["Your destination is hell..."])
      ShowTextAttributes(["shion_fc1", 0, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Hey, hey, don't get angry."])
      ShowText(["Your destination is prison, as per Lady Ilias's orders, right?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I'll throw you into the same cell as your buddy Asmodeus."])
    ShowText(["With this, the seeds of turmoil have been dealt with, both of them..."])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Now, let's return to the banquet!"])
    ShowText(["There are still plenty of dishes (poison-free) left!"])
    Wait([30])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([60])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 0])
    TransferPlayer([0, 71, 19, 10, 0, 2])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue1\", @volume=100, @pitch=100)"])
    Wait([30])
    ShowPicture([6, "80_cirquec_st31", 0, 0, -170, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_cirquec_st51", 0, 0, 300, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, -170, 0, 100, 100, 255, 0, 30, false])
    MovePicture([5, nil, 0, 0, 300, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Queen Lamia>"])
    ShowText(["I never expected my subordinates to plot such a scheme..."])
    ShowText(["Without Lady Ilias's power, who knows what would have happened."])
    ShowTextAttributes(["cirquec_fc6", 0, 0, 2])
    ShowText(["\\n<Queen Scylla>"])
    ShowText(["With this, peace should come between the Skulllars and Lamias."])
    ShowText(["I have no words to express my gratitude to Lady Ilias."])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Queen Lamia>"])
    ShowText(["Shall we make Plansect Village our joint management area?"])
    ShowText(["Let's make it a place of interaction, close to eternal peace."])
    ShowTextAttributes(["cirquec_fc6", 0, 0, 2])
    ShowText(["\\n<Queen Scylla>"])
    ShowText(["I agree."])
    ShowText(["May the friendship between the Skulllars and Lamias last forever..."])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["How beautiful it is to be in harmony..."])
    ShowText(["Thanks to my skills, the seeds of chaos have been removed."])
    ConditionalBranch([1, 1142, 0, 62, 2])
      ShowTextAttributes(["sonia_fc1", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["As expected of Lady Ilias, you're well-versed in schemes!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["As expected of Lady Ilias, you're well-versed in schemes!"])
      Empty([])

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    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["Such a haphazard scheme cannot be called a conspiracy."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["If the two queens were not so naively trusting of their subordinates..."])
    ShowText(["It would not have functioned as a plan from the very beginning."])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Queen Lamia>"])
    ShowText(["I have regarded the inability to doubt others as a virtue."])
    ShowText(["As a leader, that too was lacking in responsibility..."])
    ShowTextAttributes(["cirquec_fc6", 0, 0, 2])
    ShowText(["\\n<Queen Scylla>"])
    ShowText(["To be deceived by my subordinates so easily..."])
    ShowText(["This is my fault, and I have much to reflect upon."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["There is another mistake regarding trusting others too much."])
    ShowText(["Did you thoroughly review the attached conditions of this arbitration document?"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This corner has very small text, but..."])
    ConditionalBranch([1, 1142, 0, 62, 2])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["What is this...?"])
      ShowText(["I thought this part was a pattern, but it's text."])
      PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["'If this arbitration proposal is approved,"])
      ShowText([" both parties shall promptly respond to the Goddess's summons'...!?"])
      Empty([])

    Else([])
      PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["'If this arbitration proposal is approved,"])
      ShowText([" both parties shall promptly respond to the Goddess's summons'...!?"])
      Empty([])

    BranchEnd([])
    ShowPicture([6, "80_cirquec_st33", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_cirquec_st53", 0, 0, 300, 0, 100, 100, 255, 0])
    ShowTextAttributes(["cirquec_fc4", 2, 0, 2])
    ShowText(["\\n<Queen Lamia>"])
    ShowText(["Huh!?"])
    ShowTextAttributes(["cirquec_fc6", 2, 0, 2])
    ShowText(["\\n<Queen Scylla>"])
    ShowText(["Th-this is..."])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Yes, that's how it is."])
    ShowText(["You should have read the document thoroughly before signing it."])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Let's gather right away, Queen Lamia and Queen Scylla."])
    ShowText(["As my subordinates, join us."])
    ShowTextAttributes(["cirquec_fc4", 2, 0, 2])
    ShowText(["\\n<Queen Lamia>"])
    ShowText(["N-no way..."])
    ShowText(["...However, I do wish to repay this favor."])
    ShowPicture([6, "80_cirquec_st31", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_cirquec_st51", 0, 0, 300, 0, 100, 100, 255, 0])
    ShowTextAttributes(["cirquec_fc6", 0, 0, 2])
    ShowText(["\\n<Queen Scylla>"])
    ShowText(["I will respond to the summons, Lady Ilias."])
    ShowText(["That's right... the abominable war has ended."])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Queen Lamia>"])
    ShowText(["Lady Ilias, please command us on what to do next!"])
    ShowText(["Participate in the Second Great Monster Wars."])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You two will fight against the Dark Goddess."])
    ShowText(["～～～～！？！？"])
    ShowPicture([6, "80_cirquec_st33", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_cirquec_st53", 0, 0, 300, 0, 100, 100, 255, 0])
    ShowTextAttributes(["cirquec_fc4", 2, 0, 2])
    ShowText(["\\n<Queen Lamia>"])
    ShowText(["Aria Lamia and Zenovia have joined the party!"])
    ShowTextAttributes(["cirquec_fc6", 2, 0, 2])
    ShowText(["\\n<Queen Scylla>"])
    ShowText(["Aria Lamia and Zenovia have joined the party!"])
    ErasePicture([5])
    ErasePicture([6])
    Script(["add_actor_ex(375)"])
    Script(["add_actor_ex(379)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, the battle over Plansect Village came to an end."])
    Wait([60])
    FadeoutBGM([1])
    FadeoutScreen([])
    ErasePicture([5])
    ErasePicture([6])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Lamia and Scylla clans made peace and vowed eternal harmony."])
    ShowText(["The monsters of the two races came to enjoy tranquility."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The monsters of the two races have come to enjoy peace."])
    ShowText(["Except for the two queens who fell into Ilias's plot――"])
    ShowTextAttributes(["cirquec_fc4", 2, 0, 2])
    ShowText(["\\n<Aria Lamia>"])
    ShowText(["Aria Lamia and Zenovia have joined the party!"])
    ShowTextAttributes(["cirquec_fc6", 2, 0, 2])
    ShowText(["\\n<Zenovia>"])
    ShowText(["Aria Lamia and Zenovia have joined the party!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([763, 0, 0, 1])
    ChangeItems([764, 0, 0, 1])
    Wait([60])
    ChangeTransparency([1])
    ControlSwitches([33, 33, 1])
    TransferPlayer([0, 600, 35, 43, 2, 0])
    ControlVariables([1158, 1158, 0, 0, 5])
    FadeinScreen([])
    Script(["gain_medal(115)"])
    Wait([30])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Look at this village, it's overflowing with peace."])
    ShowText(["It feels good after doing something nice."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Well then, the charity work is over."])
    ShowText(["Let's continue our adventure!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 9
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